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With the expensive PlayStation 2 and the moderately priced but seemingly family entertainment focused GameCube as competition, many gamers were eager to invest in the console. The Xbox initially sold very well, but all three platform-holders had difficulty manufacturing and selling the systems profitably.

By September 15, 2005, Microsoft reported a four billion dollar loss in selling the Xbox.

Xbox 360

NVIDIA ceased production of the Xbox's GPU in August 2005, which marked the end of Xbox production and the quick release of the Xbox 360 on November 22, 2005.

When equipped with a removable hard drive add-on, the Xbox 360 supports a limited number of the Xbox's game library through emulation. Emulation adds support for anti-aliasing as well as upscaling of the still standard definition image. These emulators are periodically updated to add compatibility for older games and are available for free through Xbox Live or as a file download to be burned to a CD/DVD from the Xbox web site. These updates are also available monthly as part of the demo disc that comes with each issue of Official Xbox Magazine. As the architectures are entirely different between Xbox and Xbox 360, software emulation is the only viable option for compatibility without including processors from the original Xbox.

Hardware and accessories

Hardware

The Xbox was the first console to incorporate a hard disk drive, used primarily for storing game saves compressed in ZIP archives and content downloaded from Xbox Live. This eliminated the need for separate memory cards (although some older consoles, such as the TurboGrafx-CD, Sega CD and Sega Saturn had featured built-in battery backup memory prior to 2007). An Xbox user could rip music from standard audio CDs to the hard drive, and these songs were used for the custom soundtracks in some games.

The Xbox was the first product in the gaming industry to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only utilize Dolby Digital 5.1 during non-interactive "cut scene" playback.

The Xbox is based on commodity PC hardware and runs a custom operating system which exposes APIs based largely on DirectX 8.1; the API commonality led to a common confusion that the OS was a stripped-down version of the Windows 2000 kernel.

The Xbox itself is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading DVD-ROM drive and the standard-size 3.5 inch hard drive. However, the Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface on which it resides.

The original game controller design, which was particularly large, was similarly often criticized since it was ill-suited to those with small hands and caused cramping in the hands of some users. In response to these criticisms, a smaller controller was introduced for the Japanese Xbox launch. This Japanese controller (which was briefly imported by even mainstream video game store chains such as GameStop) was subsequently released in other markets as the "Xbox Controller S". In addition, all future Xbox consoles were shipped with a "Controller S", while the original controller (known as Controller "0" or "The Duke") was discontinued.

Several internal hardware revisions have been made in an ongoing battle to discourage modding (hackers continually updated modchip designs in an attempt to defeat them), to cut manufacturing costs, and to provide a more reliable DVD-ROM drive (some of the early units' drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generations of Xbox units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a PIO/DMA identification failure, respectively. These units would not be covered under the extended warranty.

In 2002, Microsoft and NVIDIA entered arbitration over a dispute on the pricing of NVIDIA's chips for the Xbox. NVIDIA's filing with the SEC indicated that Microsoft was seeking a US$13 million discount on shipments for NVIDIA's fiscal year 2002. Additionally, Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that NVIDIA fulfill Microsoft's chipset orders without limits on quantity. The matter was settled on February 6, 2003, and no terms of the settlement were released.

Launch-era Xbox gaming units were manufactured in Hungary, while the controllers were manufactured primarily in Indonesia.

Technical specifications

  • CPU: 32-bit 733 MHz Custom Intel Coppermine-based processor in a Micro-PGA2 package. 180 nm process.
    • SSE floating point SIMD. Four single-precision floating point numbers per clock cycle.
    • MMX integer SIMD
    • 133 MHz 64-bit GTL+ front side bus to GPU
    • 32 KB L1 cache. 128 KB on-die L2 "Advanced Transfer Cache"
  • Shared memory subsystem
    • 64 MB DDR SDRAM at 200 MHz; 6.4 GB/s
    • Supplied by Hynix or Samsung depending on manufacture date and location
  • GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and NVIDIA.
    • Geometry engine: 115 million vertices/second, 125 million particles/second (peak)
    • 4 pixel pipelines with 2 texture units each
    • 932 megapixels/second (233 MHz x 4 pipelines), 1,864 megatexels/second (932 MP×2 texture units) (peak)
      • Peak triangle performance (32pixel divided from filrate): 29,125,000 32-pixel triangles/sec raw or w. 2 textures and lit.
        • 485,416 triangles per frame at 60fps
        • 970,833 triangles per frame at 30fps
    • 4 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
    • Bilinear, trilinear, and anisotropic texture filtering
    • Similar to the GeForce 3 and GeForce 4 PC GPUs
  • Storage media
    • 2×–5× (2.6 MB/s–6.6 MB/s) CAV DVD-ROM
    • 8 or 10 GB, 3.5 in, 5,400 RPM hard disk. Formatted to 8 GB. FATX file system.
    • Optional 8 MB memory card for saved game file transfer.
  • Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU")
    • 64 3D sound channels (up to 256 stereo voices)
    • HRTF Sensaura 3D enhancement
    • MIDI DLS2 Support
    • Monaural, Stereo, Dolby Surround, Dolby Digital Live 5.1, and DTS Surround (DVD movies only) audio output options
  • Integrated 10/100BASE-TX wired ethernet
  • DVD movie playback
  • A/V outputs: composite video, S-Video, component video, SCART, HDMI Optical Digital TOSLINK, and stereo RCA analog audio
  • Resolutions: 480i, 576i, 480p, 720p, 1080i
  • Controller ports: 4 proprietary USB 1.1 ports
  • Weight: 3.86 kg (8.5 lb)
  • Dimensions: 320×100×260 mm (12.5×4×10.5 in)

Official accessories

Audio/video connectors

  • Standard AV cable: Provides composite video and monaural or stereo audio to TVs equipped with RCA inputs. Comes with the consoles. European consoles come with an RCA jack to SCART converter block in addition to the cable.
  • RF Adapter: Provides a combined audio and video signal on an RF connector
  • Advanced AV Pack: Provides S-Video and TOSLINK audio in addition to the RCA composite video and stereo audio of the Standard AV Cable.
  • High Definition AV Pack: Intended for HDTVs, it provides a YPrPb component video signal over three RCA connectors. Also provides analog RCA and digital TOSLINK audio outputs.
  • Advanced SCART cable: The European equivalent to the Advanced AV Pack, providing a full RGB video SCART connection in place of S-Video, RCA composite and stereo audio connections (composite video and stereo are still provided by the cable, through the SCART connector, in addition to the RGB signal), while retaining the TOSLINK audio connector. As Europe had no HDTV standard when the Xbox was released, no high definition cable was provided in those markets.

Numerous unofficial third-party cables and breakout boxes exist that provide combinations of outputs not found in these official video packages; however, with the exception of a few component-to-VGA converters and custom-built VGA boxes, the four official video packages represent all of the Xbox's possible outputs. This output selectivity is made possible by the Xbox's SCART-like AVIP port.

Networking

  • Ethernet (Xbox Live) cable: an Ethernet cable with RJ-45 connection for connecting the Xbox to a broadband modem or router. The Xbox also can connect to Xbox LIVE.
  • Xbox Wireless Adapter: a wireless bridge which converts data running through an Ethernet cable to a wireless (802.11b or 802.11g) signal to connect to a wireless LAN. While the official Wireless Adapter guarantees compatibility with the Xbox, almost any wireless bridge can be used.
  • Xbox Live Starter Kit: a subscription and installation pack for the Xbox Live service, as well as a headset (with monaural earpiece and microphone) that connects to a control box that plugs into the top expansion slot of a controller. The headset can be replaced with most standard

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